NANO BOTS is a curriculum which employs LEGO (TM) based kits appropriate for hands-on building and programming projects that introduce Science, Technology, Engineering, Math & Art concepts in a fun manner.
Students start understanding what Robotic Systems are capable of and get exposed to Sensors (motion, distance, tilt) and basic Programming with an easy to use Drag and Drop program.
Ignite student engagement and energise learning through real-life problem solving. Engage your students in Computer Science, Science, Technology, Engineering and Math. Boost learning curves and help all your students reach their curriculum targets.
With LEGO® MINDSTORMS® Education EV3 hands-on, minds-on approach the only challenge you’ll have is getting your students to leave the classroom!
Blender (www.blender.org) is an open source modeling, rendering, and animation software package. It occupies an interesting intersection of engineering, mathematics, art, and animation and thus fits perfectly with STEAMWORKS STUDIO's goals. Blender represents “3D for all.” Blendering creates a unique "watering hole" for middle and high school students interested in math, engineering, art, or animation. Blender also appeals to a variety of ages. You don’t need much math to understand its 3D-modeling concepts. So, in this watering hole, we expected that the students would learn not only from us but also from each other’s varied skill sets. On the left is a sample of what a Blender animation (Courtesy The Blender Foundation) looks like.
Our Electronics program has several levels starting from understanding Basic Electronic circuits and components and then building hands-on projects that introduce Science, Technology, Engineering, Math & Art concepts in a fun manner.
Solar panels & Lemon powered batteries, Electromagnetism and building your own motors, Electronic Pianos, Amplifiers, Light circuits, FM radio and Walkie-Talkies, fun LED projects and learning to use Arduino kits for many challenging projects and more.
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